All About Girshu
Character Name: Girshu Garash-son
Alias: Girshu the Exile
Height: 1m72 standing up, 3m10 from nose to the tip of the tail.
Weight: Approximately 85kg.
Race: Frost Salamander, specifically a Geluscentra; the newly civilised version of frost salamanders.
Skintone:Light blue and snow white
Build: Slender and scaled.
As a frost salamander, Girshu is amongst the coldest of the frost-blooded species. His blood is -30 degrees Celcius and contains a lot of anti-freeze, resulting in a very frigid presence. His body temperature noticeably lowers the temperature of the room he's in, and strengthens him the closer it gets to subzero. However, he's weak to fire and warm regions, and the moderate temperature of human lands greatly weakens him. He greatly hates fire, fire magic and any kind of heat use.
His personality is similar, cold and distant. He doesn't understand human society nor does he care for it, considering his own outlook on life superior. He's very paranoid, seeing humans and other creatures from these harsh lands as people who'll hunt down monsterous-looking creatures like him to use his body parts for magical items and armours. He has a general habit of jumping to conclusions that make the person he's talking to the most malign version that Girshu can see them as, which makes Girshu all the more jumpy and distrusting. If he doesn't distrust you, he's:
-Intelligent, and very smug about it
-Lawfully perfectionistic and a nagger in this regard
-Cunning and scheming
(Early appearance:) Nothing but simple robes worn like a cloak cover up this monstrous-looking creature. The robes aren't meant to keep him warm, but to prevent people from seeing his true form and to keep his cold body temperature inside and the heat out. His possessions are scarce: A shard of nevermelting ice he uses as an improvised dagger, a small dagger with unknown ritualistic meaning and some basic stuff like salted fish.
(Settled appearance:) Noble robes and a proud appearance, which can be considered impressive or silly depending on the person seeing him. With a rapier on his hip, a magical staff held by his middle arms and frost magic clearly to his disposal whenever he wants it to be, he has the appearance of a rich and sophisticated but very eccentric and probably aggressive mage. He clamps his middle arms behind his back, the staff held vertically. This results in it being on his back with the tip of the staff behind of above his head like a crown of sorts, almost like it's strapped on like a broadsword for a berserker.
Weapons of Choice: His frost magic, cold skin and claws are capable natural weapons, but Girshu prefers the more civilised combat with rapiers and frost magic instead if possible.
Armour of choice: None, Girshu has no idea how to wear anything less flexible than cloth and can't find anything for a creature with six arms and no legs anyway.
Magical Abilities: Frost salamanders are inherently magical creatures of cold magic, and are therefore specialised and very capable in frost magic. Other magic is just as hard for them as for other races, and no frost salamander will ever cast fire magic. They prefer the simple and direct evocation magic over more refined illusion, summoning and enchantment magic.
Special Techniques: As a frost salamander's body temperature is -30 degrees Celsius, the area around Girshu is frigid and touching him will be an icy experience that causes the skin of any non-frostblooded creature to turn purple-red from the frostbite. However, anything warm like a human hand touching Girshu harms him just as severely, so Girshu doesn't use it as anything but a last means of defense.
Girshu is a geluscentra; a frost salamander from a small and isolated polar region even further south than Itjivut. Here his kind has only recently undergone a rapid change from savages to a civilised community, after a volcanic eruption forced them to rapidly evolve. They are mostly just imitating other societies on a shallow level to create a civilisation of their own, but this polar species has rapidly advanced in certain areas. They're on their way to becoming a new significant race in the international politic scene, at least in some regards. And one of the first steps of doing that is to let go of all their previous habits and weaknesses, including their fear of predators greater than them.
This fear is easily forbidden, but hard to suppress. So when Girshu and his hunting pack were beset by a Remorhaz, no measure of law could prevent him and many of his colleagues from running away as fast as they could. Being the first and the most promising progeny of the frost salamanders who ran, Girshu was made an example of. Banished from his permafrost lands and forced to travel the moderately warm lands of the humans, he wandered aimlessly for a long time.
Girshu has been banished with a task that will make it impossible for him to ever return to his society and his beloved frozen lands, unless he were to become a powerful figure. He doesn't only have to hunt down his race's ancient foes, but also overcome the great challenge of getting to these foes to begin with. He must find and slay five fire salamanders and bring back their tongues as proof. Frost salamanders really hate these creatures. It's mutual, so it's not racist. Unfortunately, fire salamanders live only in extremely hot regions too warm for most species to survive, similar to how frost salamanders live in the coldest and most desolate regions of the polar caps. And for a frost-blooded creature like Girshu, those hot regions are even harsher than others.
(Start of character in-game:) Girshu is cloaked in a simple and poor-looking brown hooded cloak, his tail sticking out from behind and his snout peeking out from the hood. The rest of his body, especially the extra pair of arms that betrays his species, is always covered by the cloak. His hidden middle arms and the lower arms that he uses to crawl forwards like the combination of a centaur snake and a crawling zombie have long talons, but the nails of his upper arms are carefully manicured into blunt fingers capable of handling items without leaving scratch-marks on them. His eyes are always with a look of distrust and warily dissecting you, and his voice is slittering not as terrible as a snake-person but definately more than other reptile-based humanoids.
Girshu is an exile wandering without destination and friends. He is paranoid and distant, believing that the humans and other warmth-cravers of this area will hunt him down to harvest his body for parts. Humans do have a reputation of attacking and killing anything that doesn't look like them, and then claiming it was righteous. Without money and profession, he has no real access to the items that he needs to survive. His frost magic, much more useful in these regions with a rare few cold-resistant species, is greatly weakened by him being in such warm regions where he needs much of his power just to prevent death by overheating.
Girshu has few relations, distrusting anyone who comes too close on account of his suspicions that they see a magical monster to slay and strip for parts. He believes in money and rationality, not in charity and good intentions. This is regardless of whether the other is the recipient or the one handing things out.
The goddess of winter Kasumi and the great white wyrm Okami are Girshu's patron gods. They are the patron gods of all frost salamanders, as there are no frozen gods amongst the new gods nor a patron god of their species. Anyone who believes in these gods of ice will be more liked by Girshu, as are people who share his hatred and distrust of the fire creatures and pyromancers of this world.
Girshu is a person of law and order, rather exterminating chaos than working with it to defeat a greater foe. Unfortunately, his ideal of a more lawful world is one that is frozen over into an eternal winter.