Mammonn


Joined:
Jun 24, 2018
RP Posts:
16
Total Posts:
26
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Name:
Girshu
Age:
24
Race:
Frost Salamander
Gender:
Male
Class:
cryomancer
Alignment:
LE
Silver:
430
Gold:
0
The real Mammonn
Name:
Mammon
Gender:
Male
Country:
The Netherlands
Birthday:
Dec 20, 1993

All About Girshu

Character Name: Girshu Garash-son
Alias: Girshu the Exile

Age: 24
Height: 1m72 standing up, 3m10 from nose to the tip of the tail.
Weight: Approximately 85kg.

Race: Frost Salamander, specifically a Geluscentra; the very new civilised version of frost salamanders.
Hair: None
Eyes: Orange&red
Skintone:Light blue and snow white
Build: Slender and scaled.

Description:
As a frost salamander, Girshu is amongst the coldest of the frost-blooded species. His blood is -30 degrees celcius and contains a lot of anti-freeze, resulting in a very icy presence. His body temperature noticeably lowers the temperature of the room he's in, and strengthens him the closer it gets to subzero. However, he's weak to fire and warm regions, and this moderate heat greatly weakens him. He greatly hates fire, fire magic and any kind of heat use.

His personality is similar, cold and distant. He doesn't understand human society nor does he care for it, considering his own outlook on life superior. He's very paranoid, seeing humans and other creatures from these harsh lands as people who'll hunt down monsterous-looking creatures like him to use his body parts for magical items and armours. This paranoia and his general habit of jumping to conclusions that include the person being the most malign version that Girshu can see them as, makes Girshu all the more jumpy and distrusting. If he doesn't distrust you, he's:

-Intelligent, and very smug about it
-Lawfully perfectionistic and a nagger in this regard
-Cunning and scheming
-A loner
-Surly

Equipment:
(Early appearance:) Nothing but simple robes worn like a cloak cover up this monstrous-looking creature. The robes aren't meant to keep him warm, but to prevent people from seeing his true form and to keep his cold body temperature inside and the heat out. His possessions are scarce: A shard of nevermelting ice he uses as an improvised dagger, a small dagger with unknown ritualistic meaning and some basic stuff like salted fish.

Weapons of Choice: His frost magic, cold skin and claws are capable natural weapons, but Girshu prefers the more civilised combat with rapiers and frost magic instead if possible.

Armour of choice: None, Girshu has no idea how to wear anything less flexible than cloth and can't find anything for a creature with six arms and no legs anyway.

Magical Abilities: Frost salamanders are inherently magical creatures of cold magic, and are therefore specialised and very capable in frost magic. Other magic is just as hard for them as for other races, and no frost salamander will ever cast fire magic. They prefer the simple and direct evocation magic over more refined illusion, summoning and enchantment magic.

Special Techniques: As a frost salamander's body temperature is -30 degrees Celsius, the area around Girshu is frigid and touching him will be an icy experience that heavily damages any non-frostblooded creature. However, anything warm like a human hand touching Girshu harms him just as severely, so Girshu doesn't use it as anything but a last means of defense. As he's weak right now, Girshu can't actively use the skill until his magic grows stronger (and I buy scrolls from the shop to use this power.)

Backstory:
Girshu is a geluscentra; a frost salamander from a small and isolated polar region even further south than Itjivut where his kind has only recently undergone a rapid change from savages to a civilised community. Mostly just imitating other societies on a shallow level to create a civilisation of their own, this polar species is rapidly advancing in certain areas to be on their way to becoming a new significant race in the international politic scene. And one of the first steps of doing that is to let go of all their previous habits and weaknesses, including their fear of predators greater than them.

This fear is easily forbidden, but hard to suppress. So when Girshu and his hunting pack were beset by a Remorhaz, no measure of law could prevent him and many of his colleagues from running away as fast as they could. Being the first and the most promising progeny of the frost salamanders who ran, Girshu was made an example to the others. Banished from his permafrost lands and forced to travel the moderately temperatured lands of the humans, he wandered aimlessly for a long time.

Girshu has been banished with a task that will make it impossible for him to ever return to his society and his beloved frozen lands unless he were to become a powerful figure who can not only hunt down their ancient foes but also overcome the great challenge of getting to those foes to begin with. He must find and slay 5 fire salamanders and bring back their tongues as proof, their loathed counter-parts whom all frost salamanders will attack on sight with the intent to kill. It's mutual, so it's not racist. Unfortunately, fire salamanders live only in very hot regions too warm for most species to survive, similar to how frost salamanders live in the coldest and most desolate regions of the polar caps. And for a frost-blooded creature like Girshu, those hot regions are even harsher than others.

(Start of character in-game:) Girshu is cloaked in a simple and poor-looking brown hooded cloak, his tail sticking out from behind and his snout from the hood. The rest of his body, especially the extra pair of arms that betray his species, is always covered by the cloak. His hidden middle arms and the lower arms that he uses to crawl forwards like the combination of a centaur snake and a crawling zombie have long talons, but the nails of his upper arms are carefully manicured into blunt fingers capable of handling items without leaving scratch-marks on them. His eyes are always with a look of distrust and warily disecting you, and his voice is slittering not as terrible as a snake-person but definately more than other reptile-based humanoids.

Girshu is an exile wandering without destination and friends. He is paranoid and distant, believing that the humans and other warmth-cravers of this area will hunt him down to harvest his body for parts. Humans do have a reputation of attacking and killing anything that doesn't look like them, and then claiming it was righteous. As such, he is always hooded and reluctant to speak to people, telling them that he's a lizardfolk or Yuan-ti cursed with a frozen heart when asked what he is. Without money and profession, he has no real access to the items that he needs to survive. His frost magic, much more useful in these regions with a rare few cold-withstanding species, is greatly weakened by him being in such warm regions where he needs much of his power just to prevent death by overheating.

Relations:
Girshu has few relations, distrusting anyone who comes too close on account of his suspicions that they see a magical monster to slay and strip for parts. He believes in money and rationality, not in charity and good intentions. This is regardless of whether the other is the recipient or the one handing things out.

The goddess of winter Kasumi and the great white wyrm Okami are Girshu's patron gods. They are the patron gods of all frost salamanders, as there are no frozen gods amongst the new gods nor a patron god of their species. Anyone who believes in these gods of ice will be more liked by Girshu, as are people who share his hatred and distrust of the fire creatures and pyromancers of this world.

Girshu is a person of law and order, rather exterminating chaos than working with it to defeat a greater foe. Unfortunately, his ideal of a more lawful world is one that is frozen over into an eternal winter.
Ectoplasm
Ghost boogers. Yuck!
1
Conch Shell
A large shell that can be turned into a horn to summon sea spirits.
1
Sarut de Noapte
A subterranean flower that is just as beautiful as its sap is deadly. One touch is lethal.
2
Shadow Cloth
Cloth tainted by copious amounts of spectral energy, shadow cloth comes from banshees and other, higher wraiths. Few are the people that can acquire it, for the fabric must be extracted from the subject while it is still “alive,” and the process almost never occurs with a willing subject.
1
Arcane Spellbook
This book is among the most common additions to any spellcaster's library. It stores information on magical theory as well as general, non-elemental spells ranging from strength to replication. It is the generalist's spellbook.
1
Blizzard
For a short period of time, the caster is able to summon a blizzard around them.
1
Soapstone
A soft stone consisting of talc. Often used for crafts.
1
Shrunken Head
No one is entirely sure how the natives have figured this out. I just hope I'm not next.
1
Bolt of Silk
A simple piece of silk. Maybe it can be used for something?
2
Dragon Scale
Pulled off the body of a mighty dragon, this scale can be used for crafting.
1
Orichalcum Ore
A piece of Orichalcum ore. Not very useful now, but maybe it can be combined with other things?
5
Jade
A precious gem made from two different minerals. It comes in a variety of attractive colors but is most known for it's deep green. This precious gem is sought after by merchants, enchanters and warriors alike for its allure in most markets.
1
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
2
Coral
Many tiny organisms form this multi-colored jewel of the sea. Once the home of many fish: the coral has been preserved for other uses.
1
Benitoite
Benitoite is a rare, blue crystal found only in areas of the earth where cold meets hot. It typically forms in serpent like veins that shimmer brilliantly under the right kind of light magic. The most common areas that these crystals have been found are in the Ancense and Zujiuchu Mountains, though some report them being found in Sarchu Valley as well. Benitoite bestows a minor, elemental enchantment of Earth.
1
Amethyst
A purple gemstone commonly used in jewelry and other projects.
3
Timber
A simple block of wood. Maybe it can be used for something?
2
Pearl
Found in oysters these beautiful little gems can make quite the beautiful bracelet or necklace.
2
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
2
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
1
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
1
Ice Weaving
This spell allows the caster to manipulate small amounts of snow and ice with their mind.
1
Ice Strike
This spell allows the caster to direct a blast of cold energy at a target.
1
Ice Breath
The caster exhales a blast of ice, chilling and damaging a target.
1
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
3
Burr Berry
A poisonous berry native to Feeorin Forest, these fruits are highly lethal upon ingestion. As such, they rarely appear outside said forest.
1
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
3
Fulgurite
The result when lightning strikes sand.
2
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
2
Rapier
A slender blade with a sharp point. Best suited for thrusting attacks.
1
Wand
Magic wands are used by magi, healers and other magic users. They also come in a variety of materials, such as wood, metal, crystal, or other, stranger things.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Slippers
These light shoes are delicate, easy to put on.
1
Shadow Cast
This spell manipulates the shadows around the caster to be used to create illusions against their targets.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Lightning Ball
This beginner level spell allows the caster to hurl a ball of raw lightning at a target.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Frost Ball
The caster summons a ball of ice and hurls it at their target.
1
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1
Concussive Blast
The caster hurls a strong gust of wind at a target that is capable of inflicting blunt damage and disorienting opponents.
1
Common Robes
Simple, loose-fitting garments made from ordinary material, these plain robes are suitable for general, everyday wear.
1
Blank Scrolls
Made of paper or parchment, these scrolls are ideal for writing on.
1

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