00Anima


Joined:
Sep 16, 2018
RP Posts:
12
Total Posts:
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Longest Post:
965
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Name:
Lucina
Age:
Appears 18
Race:
Bound Djinn
Gender:
Female
Class:
Archsummoner
Alignment:
TG
Silver:
1169
Gold:
0
The real 00Anima
Name:
Stefan ...
Gender:
Male
Country:
US
Birthday:
Jan 1, 1900

Also known as CodeAni, Anima0, and Anima00

All About Lucina

Details


Basic Details

Companions

Brief History


(TLDR at the bottom if you need it)

Long before Onnen became a holiday destination for the people of Canelux and Parvpora, there lived an elder sage in the east. He came from the old continent when Varya was still alive and at a time when insanity had yet to grip the eastern pantheon. It was a relatively peaceful era, one where power was far easier to come by and where the gods had yet to suffer greater controls on their power.

Yet just the same as it always has been throughout time immemorial, the presence of peace breeds contempt. So long as the social ladders remain concrete and the movement among their steps remains stagnant, rebellion is inevitable. And so we come to the story of that sage in Parvpora: a bloodmage of already incredible ability who had been exiled from his homeland for trying to amass enormous power without a mind for the consequences.

His name is no longer important to this tale, for it was erased the moment he crossed the line that made Lucina. He came to Parvpora directly off of his exile from Onnen, and with the intent to usurp Varya's power for himself: to use it for his own devices and goals. But great power requires a sibling to attain it. The nameless sage knew this lesson well, and realized that, despite the sum of all his current assets, he did not yet possess the strength to bend the tree to his will. Instead, he would have to start small, and so he began stirring one of the earliest cults to ever exist in Abed: one composed entirely of people allying themselves against the eastern pantheon.

That bloodmage cult grew over a number of years, sometimes by blackmail, other times by manipulation or force. Eventually, though, it was large enough for the founder to make his first move.

To bind a djinn, even back then, was considered a dangerous exercise. Near limitless power and with incredible rarity, these creatures were thought equal or even superior to the gods themselves. The elder sage knew he needed that kind of power in order to subjugate something as powerful as a world tree, so he set about on an insane quest with his followers in tow. He devised a new blood ritual based on theories he had held for many years, bringing together many sacrifices in order to lure a young djinn into a cage in order to seal it inside. His lackeys were designated collectors for this plan, and so one of the largest blood magic rituals that no one has ever heard of was set into motion.

They took a mermaid, a vampire and several slaves first. The slaves they tortured until just before death, tenderizing them with the anguish that their founder's ritual required and then reviving them so they didn't die before their time. The mermaid and vampire they locked up for the final sacrifice, gagging them and feeding them just enough to sustain themselves - sometimes even to the point of forcing them to eat. Meanwhile, the lackeys of the cult also went out to fetch 12 sacred animals that had influences from the tree as well as a drop of blood from the high dragon who still existed in Baltil at the time. Everything was collected before the first day of spring, and so the ritual began on time.

The blood of the sacred animals now slain was mixed with that of the dragon on the day of the ceremony, and the vampire as well as the 700 or so slaves that had survived shared in their fate. The mermaid, not destined to share their fate, was the only one left alive to witness the carnage. She was forced to scream out in horror as magic filled the room, bringing the target the djinn to the waiting cult and, more specifically, to her. She was made into the vessel to contain the djinn and the souls of everyone that had died, molded into something different from all the other races.

In the end, the elder sage and his fanatics succeeded. Their profane ritual had created a little girl from the body of the mermaid, Lucina; and it was she who contained the essence of everything they had dreamed for, she who was to become their greatest weapon.

Yet, as is typical for most mortals who grow far too prideful for their own good, the cult and its master suffered a swift but spectacular fall in their moment of triumph. The deities of the east, incensed by the theft and eventual murder of their treasured companions - not to mention the abhorrent sacrifices that had been performed in their sacred abode - lashed out in the immediate aftermath of Lucina's birth. To punish the sage who thought so highly of himself and had orchestrated such atrocities, they placed a curse on his creation. The newly bound djinn was to reflect the evil in the hearts and minds of any person she gazed upon; and so, as soon as her eyes fell upon the murderers who would call themselves her parents, they were already dead. The little girl who had yet to even receive a proper name involuntarily slaughtered the people who had created her at the whim of those curse laden eyes, and so the Mirror of Sin was born.

Unfortunately, the deities released something they couldn't control with that action. Their curse was meant to be temporary, but it got tangled together with the blood magic of their fallen foe as well as the hatred of the sacrifices he had used to create such a blasphemous creature. The original curse had mutated in such a way that it became resistant to the divine attempts to cure or purge it, and their prodding in an attempt to cure just increased that resistance over time. Worse yet, the Mirror of Sin reflected their powers back at them, proving to be dangerous to confront for mortal and immortal alike. While not an official godslayer, she behaved like one, and so the divine were forced to shepherd her away as best they could.

For centuries after that, the Mirror of Sin wandered, never being able to call any one place home. All those who met her during this exile found themselves at the end of a most unfortunate fate, and the deities who originally caused her ailment fell one by one. Eventually, people just forgot about her existence entirely along with the events that led up to it; at least until Natsumi herself had a first encounter.

As a deity of secrets, the Nameless One's self-imposed duty back then was to track down creatures like Lucina: to purge or save them as she saw fit and was able to do. Lucina was one of her top targets in that position, and she was well aware of her existence shortly after rising to power. At first, this awareness transitioned into intent to kill because of how dangerous she knew the Mirror was; but that determination faded when the actual meeting between them took place.

Lucina - as Natsumi found out - had actually learned what she during her exile, and she had taken to hiding her eyes for fear of it. The once small girl had grown into a young maiden, and now lay as a pathetic mess when the white fox found her. She was nowhere near the monster that Natsumi had built her into, and so the goddess relented. Drawing down from her blood lust, she decided to undertake the task that others of her kind had failed in before: to find a cure.

Natsumi codenamed the girl "Anomaly 10666: Mirror of Sin" after that meeting, and proceeded a long, drawn out process of trying to unravel the ancient curse. She did not, however, actually succeed in even partially breaking it until long after she had resigned from her post as a deity. But, by then, she knew that no divine power - at least none that anyone around her possessed - would have successfully broken the curse anyway. Only a specific set of steps that even a mortal could perform would even have a chance, and it took her a while to find those steps. Lucina had been locked in a vault for her own safety until then, and only after unsealing that musty cage was Natsumi finally able to free her from the living nightmare that had claimed so many.

In return for forcing her to wait so long, the white fox gave Lucina the name she goes by today and officially apologized for taking so long. The Mirror of Sin was freed, and she became the lovable girl known as Lucina who was swiftly adopted into the Yamauchi family following her release.

Unfortunately, however, the curse proved too stubborn to remove entirely in the end. While she is no longer nearly as dangerous as she once was and can live a modestly normal life, Lucina is still susceptible to the alignments and personalities of those around her. She fears what might happen if she looks at the wrong person, and so she conceals her eyes from the world. Because, no matter how far she has come from the bad old days, she still remembers the horror of what it is to be an observer in a prison of your own mind.

TLDR: Lucina was a former patient of Natsumi's - current Nameless One and former deity of keys and secrets - and a former weapon of a cult that has been long dead since before the Parvporan tree fell. The cult used blood magic with a complicated ritual in order to create her, but the ritual angered the eastern pantheon in the process. They laid a curse on Lucina in order to punish the cult and its leader, but, while their methods accomplished their initial intent, they also quickly spiraled out of their control due to unforeseen circumstances. Lucina, as a result, was shepherded into a centuries long exile, and that is where Natsumi found her well into the future.

Though it was delayed by a number of years after their initial meeting, the white fox woman did eventually find a cure for the worst parts of Lucina's curse, and, while it was never fully lifted, the girl still enthusiastically accepted an invitation to join her new family after the fact. Lucy, however, never completely got over her tendency to wear blindfolds. The practice became part of her very existence during her exile as a survival and safety method, and so, even now, she lives in fear of the knowledge that something could still go wrong if she looks at the wrong person with her naked eye.

Belt
A simple piece of material, usually leather, that holds up one's trousers.
2
Common Skirt
A skirt made out of simple fabric. It doesn't look very expensive but it's better than nothing.
2
Gloves
Meant to be worn on the hands, these gloves are sturdy and warm.
2
Noble Cloak
This noble cloak is crafted from the finest threads to bring class and dignity. It, also, has a hood to protect the wearer's hair.
2
Arcane Empower
This spell supernaturally enhances the target's magickal ability much like the similar spells Strength and Lesser Agility.
1
Arms of Bryn
Named after one of the death gods of the past this spells conjures the arms of the undead. These arms spring forth from the ground and attack all those in a 20 foot radius around the caster. They attack everyone but the caster making it so the caster cannot choose who remains safe from this spell. Because of how strong this spell is it only lasts a few minutes at a time.
1
Blood Memory
A basic spell mostly used by those of the blood drinking variety. The caster can consume the blood of the target and look into their memories.
1
Blighted Wilderness
A spell that twists and corrupts the dead of the caster's surroundings. Animals and plants alike return as a hideous, mindless horde.
1
Blood Oath
Believed to be a remnant of blood magic in Revaliir, this spell allows the caster to magically bind themselves to another. Those bound share both pain and emotion. The binding can be permanent if consensual, or temporary if forced.
1
Blood Weaving
Allows control over small amounts of external blood.
1
Bloody Rebound
If target is damaged they take more damage as a result depending on how badly they are hurt. If not damaged they take only a small bit of damage like a paper cut. This requires the caster to touch the target.
1
Breath of Ki
This spell allows the caster to breathe underwater, or to give another person that ability.
1
Botanical Growth
Using the power of one’s relationship with the earth, one is able to considerably speed up the growth of florae at a max of 40 feet. This allows the florae to grapple or contain the people around the caster.
1
Commune with Beasts
This spell allows the caster to communicate with animals. With great skill, the caster can even convince animals to fight for you; lesser skill sends all animals into a frenzy making them attack even the caster.
1
Commune With Nature
This spell allows the caster to communicate with plants.
1
Conjure Food
The caster creates a small amount of food, enough for a single meal.
1
Conjure Magic Weapon
Summons an ethereal weapon that lasts for half an hour.
1
Drain Essence
The caster attempts to drain energy from a single target, allowing the caster to regain health or magical energy.
1
Fog Cover
Fog is conjured to cover where the caster wants. This fog obscures even the best vision but can only obscure the best vision for a few minutes before their eyes adjust. This allows for the caster to get away or find a safe place to hide... Or if one is daring enough, allows one to get an attack of opportunity.
1
Gate Travel
This spell allows the caster to open a portal to another location anywhere in Revaliir.
1
Greater Heal
An advanced healing spell capable of sealing all but the most grievous of wounds.
1
Incognito
This spell allows the caster to change their physical appearance.
1
Acclimatize
This spell allows the user to adapt their body to the temperature of their surroundings. It provides no outward change in physical characteristics or other racial traits.
1
Telepathic Bond
Stronger than the regular telepathy spell this spell allows for two or many to be bonded by the caster. They can telepathically communicate over long ranges as long as there is no interference.
1
Telepathy
This spells allows the caster to speak to another person telepathically, and allow them to hear the thoughts of others.
1
Summon Companion
Summons an animal pet or npc companion to one’s side. The pet or npc must be in caster’s inventory. Alternatively, one with permission can summon a pc to their side.
1
Summon Item
The caster summons an item, normally armor or weapons, that they own from the aether.
1
Shadow Puppet
This spell summons fiends from the shadow plane for a brief time.
1
Animate Dead
Animate the corpses of the dead to fight alongside you.
1
Archcure
This spell removes all simple curses, diseases, and other temporary status inflictions.
1
Animate Object
This spell allows the caster to make an object come to life for a short period of time.
1
Opal
A semi-precious gemstone prized for its iridescent plays of color.
1
Charm
This spell allows the caster to seem more endearing to the target, and the target is more receptive to the caster's suggestions or ideas.
1
Cure
This spell is used to rid the target of a single curse, nonmagical disease, or status infliction.
1
Elder Trees
A spell guarded closely by the druids of Onnen, Elder Trees allows the caster to temporarily turn nearby trees into powerful and deadly ents. Up to five trees can be taken command of, but at increasing mana cost per tree.
1
Grease
The caster can shoot out a grease-like substance from their hands causing the terrain to become slippery. This grease is flammable so be warned as it can hit both caster and targets if not careful.
1
Hunter's Instinct
Creates heightened senses needed to be a hunter. I.e. Smell, sight, etc.
1
Invisibility
This spell allows the caster to disappear from sight.
1
Greater Banish
This spell allows for the removal of several minor elementals and summonings, or one summoned demon or angel, from this realm
1
Spectral Blades
This spell summons several small, ethereal daggers that fly at a target.
1
Sanguine Thread
A particularly powerful spell that forms threads of blood between all blood-containing creatures in a moderate area, causing lacerations and restricted movement. The blood threads disappear after a short amount of time, so it's not as effective as mass paralysis, but the added damage effect is definitely noticeable.
1
Magic Script
Allows for messages to be written in the air by the caster. These messages remain for days at a time until they are dismissed by the correct phrase or word. Perfect for groups that are meeting up.
1
Mind Tower
This spell allows the caster to better resist and defend against mental attacks and intrusions, such as charm spells, telepathy, or similar psionic magicks.
1
Mass Dispel
This spell will negate the effect of multiple spells on a target, or one area-of-effect spell.
1
Mythic Polymorph
This spell allows the caster to take on the form of creatures larger than a bear. Mythic Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Resurrection
One of the most powerful, non-epic spells that exist, resurrection allows the caster to bring the dead back to life. Casters can also cast it on themselves for a whole day as a safety precaution and they will be resurrected should they die. However, buyer be warned: anyone who resurrects another will either have to make a sacrifice or find themselves incredibly drained.
1
Polymorph
This spell allows the caster to take on the form of any animal size of a bear or smaller. Polymorph can also be used to transform individual parts of your body into parts of the described creatures.
1
Heal
A basic healing spell that will restore an injured person's health.
1
Minor Telekinesis
This spell allows the caster to move small objects with their mind.
1
Magic Unlock
This spell unlocks most locked doors or chests via magickal means.
1
Safe Passage
This spell relocates the caster or a target away to a random safe location nearby.
1
Dispel
This spell negates the effect of a single spell or enchantment. It can be used to remove either positive or negative status ailments (i.e. blessings, curses, etc.), but it cannot banish a summoned creature.
1
Lesser Banish
This spell is used to eliminate a single minor elemental or summoning from this realm. It cannot be used to remove a summoned demon or angel.
1
Disarm Trap
This spell magickally disarms most nonmagical traps, rendering them safe.
1
Protection
This spell gives the caster supernatural protection against magickal and physical attacks.
1
Canteen
A container typically used to hold drinking water.
2
Herbs
These herbs can be prepared in a variety of ways— ground into a balm, brewed into a tea, chewed whole, and more— and have a variety of properties that make them valuable to alchemists, healers, assassins, and more.
1
Basic Medical Kit
A top quality resource for any healer, this basic medical kit requires anything you might need to apply first aid in the field.Some models also have surgical implements, making them a fine investment for any doctor.
2
Blanket
A thick, woolen blanket, perfect for keeping a person warm.
2
Mirror
Mirror, mirror on the wall, who's the fairest of them all? Can be large or compact. Intended for people all over to view their pretty faces.
2
Tinderbox
Used to start a fire. A must have for every adventurer!
1
Tailoring Kit
A small box with needles and spools of thread, used for sewing.
2
Houseware Tools
Includes the common items you would need for housework like pots, pans, brooms, mops, culinary, etc.
1
Tent
A basic shelter, consisting of a large sheet of fabric of animal skin, placed over a frame. A tent provides basic protection from the elements while away from home.
3
Invoke Abomination
A spell that requires live sacrifices or corpses, this allows summoners to create abominations of amalgamated flesh and blood. In the case of live sacrifices, preparation is required, but the golem will be more powerful. In both cases, the golems are incredibly volatile, strong and dangerous.
1
Invoke Air Elemental
A random air elemental is summoned from another plane, which serves the caster for a short period of time.
1
Invoke Angel
An angel is summoned from beyond, which serves the caster for a short period of time.
1
Invoke Darkness Elemental
A random shadow elemental is summoned from another plane, which serves the caster for a short period of time.
1
Invoke Demon
A demon is summoned from the darkness, which may serve the caster for a short period of time.
1
Invoke Earth Elemental
A random earth elemental is summoned from another plane, which serves the caster for a short period of time.
1
Invoke Energy Vortex
A random energy vortex is summoned from another plane, which serves the caster for a short period of time.
1
Invoke Familiar
A familiar is summoned from another plane, which serves the caster for a short period of time.
1
Invoke Fire Elemental
A random fire elemental is summoned from another plane, which serves the caster for a short period of time.
1
Invoke Lightning Elemental
A random lightning elemental is summoned from another plane, which serves the caster for a short period of time.
1
Invoke Luminance
A random light elemental is summoned from another plane, which serves the caster for a short period of time.
1
Invoke Sanguine Elemental
A creature created from pure fresh blood, evil incarnate compared to other elementals. These elementals take the form of the blood's owner yet have only one thought in their minds; gain more blood... even if it's from their summoner.
1
Invoke Spirit
A spirit is summoned from beyond the grave, which serves the caster for a short period of time.
1
Invoke Water Elemental
A random water elemental is summoned from another plane, which serves the caster for a short period of time.
1
Enchanted Cloud
For those that wish to be truly part of the sky. This cloud has been specially enchanted to fly and be mountable. Rumor has it that long periods of screaming might actually summon one - and we mean long.
1
Backpack
A hardy pack, with two straps that allow it to be worn on one's back. It's ideal for carrying supplies while on the move.
2
Gardening Tools
A simple kit of tools that will help one begin their gardening career. Tools like a spade, sickle, hoe, and your very own watering can!
1
Pouch
A little belt pouch for one to put their coins or jewelry into.
2
Bag
Made out of whatever material one could find at the time, this bag holds a few possessions one would have.
2
Mining Tools
A set of simple tools to help someone mine for minerals. Consists of a pickaxe, heavy duty hammer, chisels, and other various tools a miner may find himself in need of.
1
Rope
A rope consists of fibers which have been twisted or braided together in order to combine them into a larger and stronger form.
2
Evening Gloves
These long gloves are well made, and may be embroidered or have pearls or beads sewn into them. They're elegant, but not very warm.
2
Sash
A long length of fabric, sometimes woven material, worn on the body. It may be used to in many ways, such as around the neck, waist, shoulders, and even over the head.
2
Overcoat
A heavy outer garment, this overcoat offers excellent protection from the elements.
2
Sandals
Basic footwear consisting of a sole, and straps binding them to the wearer's feet.
2
Noble Earrings
Fancy earrings made out of precious stone and metal.
2
Noble Necklace
A fancy necklace made out of precious metal and gems.
2
Noble Hairpins
Hairpins made of precious metals and gems. Only the high class possess these well crafted pins for their hair.
2
Noble Bracelet
A high price bracelet probably worth a fortune. Crafted from the finest rubies and gold.
2
Toga
A simple garment of cloth, it is wrapped around the body and tied into place.
2
Apron
A piece of clothing that is usually worn by an artist or chef that keeps their cloths clean while they work.
2
Common Tunic
A simple garment which might resemble a long shirt that stops somewhere between the wearer's hips and ankles. The sleeves may be long or short, depending on the local climate.
2
Mask
This mask is crafted typically for one's face. It may be used for protection, disguise, or even entertainment.
2
Spinel
A semi-precious gemstone used to craft other things. It comes in a wide spectrum of colors and is often mistaken for corundum.
1
Hibiscus
A garden favorite of tropical islanders and botanists.
1
Noctis Amulet
An amulet that reacts to the amount of "Light" or "Darkness" in the room. Light and Darkness referring to the alignment of good or evil. The amulet will run hot for evil or cold for good. In the event that the people surrounding you are neutral the amulet runs warm.
2016 Christmas Advent Calendar: Day 4: A gift from the goddess Dalanesca.
2
Goddess Cube
A beautifully decorated stained glass puzzle box made in platinum, this acts as a portable storage device akin to Reynash’s Endless Bag. The sides of the box bear symbols and related imagery of the goddesses of Life and Luck.
This item is an event prize for Shiloh and Angela’s 2018 Deity Event: Lunacy of the Deep
4
Wayfinder's Widget
This curious, tablet-shaped device projects a map of where you have been on its surface, but only for one floor. An excellent tool for the intrepid explorer and daring dungeon delver, as its illuminated surface and sleek design make it markedly superior to any magic map.
This item is an event prize for Shiloh and Angela’s 2018 Deity Event: Lunacy of the Deep
4
Bottled Shiranui
A willowisp captured in a bottle. When released it emits a phosphorescent glow and can multiply quickly. Unlike most light sources it does not consume fuel or release heat. Max of 10 wisps at a time per thread.
This is an event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
3
Warding Talismans
Slips of paper with written incantations used by priests. They emit a holy aura that repels evil. Particularly effective against spectral beings and the undead.
3
Yoyuki's Quiver
A magical quiver enchanted to never run out of arrows, replenishing its stock once all have been used. The arrows produced inflict temporary paralysis on targets. This quiver has a max of 15 arrows you can use per thread.
This is an event prize for Naota and Shiloh's 2018 event Night of a Thousand Phantasms.
3
Jack O' Lantern
A literal lantern made out of a pumpkin. It comes in a variety of shapes and carved faces. An eerie wisp like glow comes from inside of it lighting the way for you.
This Jack O' Lantern is enchanted to enhance spectral or ghostly magic.
1
Seraphim Feather
Seraphim are legendary creatures rarely seen by mortals, and yet their existence is provable. In the highest regions of Revaliir, scattered infrequently throughout the mountains, Seraphim feathers can be found. These feathers glint with an impossibly golden sheen, and can even be used as lanterns in darkness. They provide a minor, elemental enchantment of Light.
1
Beetle Horn Tonfas
Crafted from hard beetle horns, these tonfas are well balanced and ready to fight.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
3
Chitinous Armor
Armor made from a large insects hide and natural armor, form fitted for the wearer. Less protective than steel but it is lighter and easier to work with. Spikes can be found on the arms sometimes, the nature of the chitin makes it easy to make to the wearers preferences.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
3
Skyshard Boomerang
A boomerang created from skyshards, acts like a normal wooden boomerang, however, this is has bladed edges for distant cutting damage. Just be careful when it comes back to you, don't want to catch in the wrong way.
This is an event prize for Staff's 2018 Anniversary Event Negation Order: Exterminate the Moons.
3
Skyshard Lyrebow
A slightly larger than normal lyre made of skyshards, exquisitely crafted and refined its music is sublime. However, the shape of the lyre is that a bow, for in fact the strings, also of skyshard, can be used to fire arrows. The instrument/weapon can create its own magical arrows with each drawing of its seven strings, if one is capable of pulling back that many. Normal arrows can be used as well as is recommended as the magical arrows aren't that powerful, more as a last resort. A finely crafted work of art and weapons combined to make any bard or musician comfortable they are always able to defend themselves.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
3
Skyshard Violin
A beautifully handcrafted violin made from skyshards, it never goes out of tune once the violinist has tuned it. Its music always sounds perfectly clear no matter the environment played in its crystal clear. The violin helps to amplify the emotion in the music being played and passes it to the listeners. For example, a calm slow song will help ease people into a calm state, while a frantic and hectic song will have the opposite affect.
3
Stinger Rapier
A finely crafted rapier created from a Wasp's stinger. Very strong in its durability thanks to some added magic, the rapier never needs to be sharpened and it will actually repair itself if broken, though it takes some time to do so.
This is an event prize for Staff's 2018 Anniversary event Negation Order: Exterminate the Moons.
3
Eternal Leaf
A freshly picked leaf from Jasumin painted in the rich colors of Venti.
3
Clay
A lump of potter’s clay. Often used for crafts.
3
Plumeria Folding Fan
A fan created from giant plumeria petals. These petals are hard and enchanted to withstand abuse from users. When used correctly they will summon a powerful petal storm that can cut and tear at enemies while healing allies.
A prize for the 2019 Staff Event: Lights of Love
4
Steel Ingot
An ingot that happens when carbon is fused with iron during the smelting process.
2
Gold Ore
A piece of gold ore. Not very useful now, but maybe it can be combined with other things?
4
Fulgurite
The result when lightning strikes sand.
2
Poison
This spell poisons a single target, draining their strength and stamina until the target is cured or the spell's effects wear off.
1
Grooming Kit
A small box full of everything a man or woman may need for their grooming needs: scissors, razor, creams, a brush, and so on.
2
Safeguard Tonic
This tonic surrounds the imbiber in an ethereal shield, granting minor protection to all physical forms of damage.
1
Corrupted Heart
Torn out of a powerful lich, this stone-cold heart has had its connections with its previous owner severed through the petrification process. Enhances blood magic.
1
Dragon
A creature of immense power, sometimes looked to as if it's a god. They fly the skies not really fearing much.
-has one breath weapon of the character's choice
1
Puca
A legendary, mythical creature that can shape shift into any creature, mythological or otherwise.

-Can cast

-Can morph into any other creature(Mythic Polymorph allowed)

1
Dragonscale Boots
Boots crafted from the scales of dragons, they offer the best protection for the feet.
1
Dragonscale Chest
Crafted from dragon scales, this protects one's torso. The same piece will fit a man or woman.
1
Dragonscale Gauntlets
Gauntlets crafted from dragon scales, they are not the most flexible, but offer a high degree of protection.
1
Dragonscale Helm
Formed from dragon scales and smaller bones, this helm offers the best protection for one's head.
1
Dragonscale Leggings
Crafted from the smaller scales of the dragon, these leggings offer a high level of protection, without being as encumbered as when wearing plate armor.
1
Dragonscale Pauldrons
Pauldrons crafted from the scales of dragons, they offer the best protection for the shoulders.
1
Ring of Ur
A must-have for every treasure hunter, this ring acts as a treasure detector by having its stones light up the closer you are to your prize. The gems also point you in the direction of the nearest treasure.
This item is an event prize for Shiloh and Angela’s 2018 Deity Event: Lunacy of the Deep
4
Neolani’s Hairpin
Neolani was a beautiful mermaid from Feeorin Forest who specialized in underwater magicks. She crafted this hairpin out of pearls and other objects that have made it into the lake city. It’s enchantment amplifies hydromancy of all kinds.
Enhances water magic.
2
Tempest's Fury
The power of a small lightning storm contained within, these orbs can be found scattered throughout Railoch. To most, they are merely oddities, causing the hair on one’s head to stand up when holding them. To mages, however, they are power sources, capable of enhancing lightning magics. The Tempest’s Fury provides a minor, elemental enchantment of Lightning.
2
Noble Robes
These loose-fitting garments are well made, from the finest material.
2
Noble Shirt
This garment, worn on the upper body, made from the finest fabrics. Comes in many types for both men and women.
2
Noble Trousers
A pair of pantaloons with superior quality. Only the finest nobles and heroes can afford to wear these.
2
Signet Ring
An engraved ring that bears the emblem of royalty, nobility, or one's family. Typically used as a seal for letters, official documents, or as heirlooms.
2
Slippers
These light shoes are delicate, easy to put on.
2
Corset
A sturdy, shapely undergarment, worn around the torso by either men or women to make the wearer appear slimmer, or to exaggerate the bust and hips.
2
Noble Dress
This women's dress is well made from the finest cloth. The gown is long and the bodice is embroidered.
2
Kimono
Straight from Ataiyo, kimonos are beautiful garment crafted with love and care. They come in a variety of colors and fabrics. All of the women's come with an obi as well.
2
Noble Ring
A very fine ring made out of precious metal and gemstones.
2
Boots
Simple, sturdy footwear, usually made of leather.
2
Cap
A sweet hat. It even has a feather in it!
2
Common Trousers
Sometimes called pants, this garment is worn on the lower body, and covers the legs. These trousers are long and extend down to the ankles.
2
Bottle of Perfume
A delicate bottle filled with perfume.
2
Noble Skirt
This garment is worn on the lower body, and is well-made.
2
Cloak
This heavy, woolen cloak offers its wearer warmth and protection from the elements. It also has a hood, which can be drawn up to make the wearer seem more mysterious.
2
Make-Up Box
Inside this box are various face paints, powders, coals, and similar cosmetics.
2
Temperature Beach Wear
Originally invented by rogue Hiafae tailors, these outfits will change the temperature of the closest water to whatever the wearer desires. You can go diving around Itjivut without feeling cold in these!
2
Ocean Armor
Forged by the merfolk using underwater volcanic vents, this set of lightweight, scale mail allows for breathing underwater and withstanding the great pressure of the ocean depths.
2
Chalice of Blood
A finely made chalice filled to the brim with warm blood.
This chalice is enchanted to always fill to the brim with warm fresh blood whenever the person holding it says the right phrase set by the owner. The blood produced by this chalice heals the consumer at a rapid pace in tune with the body's natural healing power.
1
Ten Tickles
This spell allows the caster to summon ten giant tentacle plants ready to whip at their master’s enemies.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
1
Fey Elixir
Developed in absolute secrecy within Feeorin, this legendary potion is heavily sought after by mages. When consumed, it grants temporary immunity to all forms of magical nullification.
2
Aegir's Plague Mask
This has the basic functions of a plague mask. The beak has a compartment for herbs and medicine. This enchanted mask will keep minor diseases away from you. The material on this mask also offers minor protection against psionic magic.
Note: Only protects against one psionic spell once per day before it has to recharge.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
2
Concordia's Bondage
Spider silk has been woven into the strongest rope known to Revaliir in the name of fun. Many citizens of Revaliir use this for many unsavory things, too adult for many to hear, but also it is used by many sailors when they have saved up enough coin as the strength of the silk has never failed.
This is an event prize for the 2016 Halloween Event: Atop Haunted Hill.
2
Hourglass of Deadtime
This powerful and rare artifact has a rather interesting property. It allows the bearer to travel backwards and spend up to one hour reliving some moment in their past. However, they cannot change or influence the past in any way.
Event Prize from the 2015 Admin Event: Timedeath.
2
Keeper's Secret
Allows the caster to immediately rebuke and mirror a spell cast at them from an opposing force. This magical counter immediately releases the mirrored spell and cannot store the spell for later.

This is an epic level spell.

Event Prize for Adraejen’s 2017 Event: Days of Hebheka
1
Soulmate Heartstring
Based off the famous, heartstring story; this enchanted thread can be used to always keep track of a loved one. It is invisible, incorporeal, and weightless after secured onto both people, but can be made to reappear with a simple incantation no matter how far apart those two may be.
2
Box of Sweets
A delicious box of a different assortment of sweets, a perfect treat for a friend or loved one!
2
Bottle of Wine
A bottle filled with an alcoholic drink typically made from fermented grapes or other fruit.
2
Bouquet of Flowers
A bundle of beautiful flowers, often given as a gift to a friend or loved one.
2
Flower
This beautiful flower seems full of life, even after picked. It gives off a sweet-smelling aroma.
2
Negligee
Made of the softest silks and finest crafted lace, this gown shows just the right amount of skin to fan the fires of lust.
2
Waistcoat
Make yourself look perfect for the big wedding day by adding this waistcoat to your attire.
2
Scented Candles
When lit, these candles fill the room with a pleasant aroma.
2
Teddy Bear
Teddy bears make wonderful companions. Make sure you buy one for your loved ones!
2
Alchemy Kit
This kit contains all of the tools an alchemist might need, including vials, a mortar and pestle, and a calcinator. May also include an alembic.
1
Beeswax
A useful substance from the jungles of Laeto. Used to waterproof whips, armor, and other useful things. Can be put in the ears to cancel out noise, but it won't have any effect on Psionic spells, we're afraid.
2
Basket
A woven container fitted with a lid to protect from intruders, such as insects or children. It can be crafted from different materials and comes in many sizes.
2
Blacksmith Tools
A handy kit of simple blacksmiths tools: Anvil, forge, tongs, hammer, chisels, and rods to hammer out and craft tools. Warning: some of these tools are not (that) portable!
1
Compass
A navigational instrument with a needle that points north and south. Essential when traveling through lesser-known parts of the world.
1
Blank Scrolls
Made of paper or parchment, these scrolls are ideal for writing on.
1
Fan
An object made of feathers or cloth stretched between sturdy spokes, it is often used to keep one's self cool.
2
Game Box
A box with a checkered top that holds the pieces necessary for many games of both noble and common origins. Cards, chess pieces, and dice are the most common items found inside, but other cultures have been known to stuff in more exotic things things like shogi pieces.
2
Journal
The pages in this bound book are blank, allowing the owner to use it to keep a record of their thoughts and activities.
1
Map
This parchment shows a region of Revaliir, or the entire world. It is useful for navigating.
1
Net
An item used to fish or to capture someone or something.
1
Quill and Ink
A writing implement made from a long feather, used by dipping the tip into a pot of dyed liquid.
1
Parasol
A finely crafted object that a lady would usually carry to keep the sun off of her.
2
Lantern
A metal box with glass panels protects the flame inside this lantern from being extinguished by the wind. Some lanterns have ornate decorations. They can be carried by hand or hung.
1
Spy Glass
A useful instrument for gazing off into the distance. Looking through the lens magnifies objects.
1
Whetstone
Used to sharpen objects.
1
Torch
A basic light source, a torch is usually a stick with a combustible material at one end, which is then set ablaze.
1
Advanced Alchemy Kit
While most alchemists will be satisfied with the common variant of this kit, there are those who delve deep into the science of alchemy and need more. This kit is far rarer, but comes with a transmutation assembly that allows the user to transmute materials from something of equal value. Users should be careful, though, because trying to cheat the circle could cost them body parts. The most common use is turning silver to gold.
1
Enchanted Scroll
This special parchment has a mystical aura, and is ideal for transcribing spells.
1
Magic Lens
Allows the user of these glasses to rapidly flip through the pages of a book and gain the knowledge of each page. The knowledge gained only lasts until one falls asleep, after that the knowledge is forgotten.
1
Divining Talismans
These talismans are usually shaped like dice and are used in divining rituals. They are almost as common as crystal balls among psychics and gypsies.
1
Scrying Bowl
At first glance, this may seem like a simple bowl filled with water. However, there is a magickal aura present, and if one looks into the water, images of people may be seen.
1
Fauna Atlas
A tattered atlas detailing all of the creatures that reside in Revaliir. An excellent pick up for those who are always on the road.
1
Conjuration Spellbook
This book is a conjurer's best friend and contains information on all matter of summoning spells, including necromancy and banishment.
1
Tarot Cards
A deck of 78 carefully illustrated tarot cards. Traditionally used to card play games but also rumoured to have divination properties to those who can translate the cards correctly.
1
Barrier of Parvpora
Named after the youngest of the two moons, the Barrier of Parvpora is a contraceptive drink that invokes temporary sterility on the imbiber.
2
Basic Antidote
When consumed the antidote potion cures the consumer of all basic status ailments.
2
Basic Mana Potion
When consumed, this potion restores the users spell points by a small amount.
2
Basic Poison
A very basic poison that is easily made.
2
Basic Rejuvenation Potion
When consumed, this potion restores the users health by a small amount.
2
Blessing of Canelux
Named after the eldest of the two moons, this fertility potion greatly increases the virility of men and the fertility of women. This potion does not come cheap, however, because of the potent ingredients alchemists have to use.
2
Tonic of Resistance: Darkness
When consumed, this unique brew temporarily increased the user’s resistance against the element of darkness.
1
Tonic of Resistance: Earth
When consumed, this unique brew temporarily increased the users resistance against the element of earth.
1
Tonic of Resistance: Lightning
When consumed, this unique brew temporarily increased the user’s resistance against the element of lightning.
1
Tonic of Resistance: Wind
When consumed, this unique brew temporarily increased the users resistance against the element of wind.
1
Tonic of Resistance: Water
When consumed, this unique brew temporarily increased the users resistance against the element of water.
1
Tonic of Resistance: Poison
When consumed, this unique brew temporarily increases the user’s resistance against poison.
1
Tonic of Resistance: Light
When consumed, this unique brew temporarily increased the user’s resistance against the element of light.
1
Tonic of Resistance: Ice
When consumed, this unique brew temporarily increased the user’s resistance against the element of ice.
1
Tonic of Resistance: Fire
When consumed, this unique brew temporarily increased the users resistance against the element of fire.
1
Immovable Rods
This bundle of rods will freeze in midair exactly in the position that the user places them - regardless of gravity or any other outside force. Only a specific word from the original user can unbind them after they are stopped, and legend has it that the original set that inspired these rods was made by a mime who grew tired of people questioning why they couldn’t see his ladder.
1
Everstar Music Box
Made from powerful magic and magically sensitive materials, these stained glass, music boxes glow from the inside out and can record a message or music for the user. They are often given as gifts to loved ones and friends.
2
Traveling Glass
Appearing as a set of twin mirrors attached by a magical bond, the travelling glass is often used as a method of teleportation that is longer ranged than a teleport spell but usually quieter than the average mage’s gate travel spell. Teleportation using these objects can only occur between them, and these mirrors can appear in any shape or size.
1
Knuckle Dusters
A fist weapon crafted from a horseshoe. Mostly used by coachmen and unsavory types.
2
Battle Axe
This large, double-bladed axe is typically wielded with two hands. It is designed to penetrate through heavy plate armor.
1
Switchaxe
Someone was crazy enough to make a weapon that could switch in between an axe and a blade. It is a large weapon that if you are skilled enough with can cause a lot of damage. It takes experience to know when to switch between the two different attack styles.
1
Halberd
This pole-arm has a long shaft and an axe head attached to the end. The back of the axe head has a hook, making it especially deadly against a mounted opponent.
1
Egjoran Poleaxe
A polearm with a long haft, and a small axe-like head for striking at enemies.
Enchanted with a keen rune so it never rusts or dulls from age. Enchanted with a second rune to make it extremely effective at dealing with plate armor and dragonscale armor.
1
Hand Axe
A basic axe, small enough to be held with one hand.
1
Circlet
A decorative hair piece for druids to nobles. Comes in many different designs, materials, and styles.
2
Costume
A fine outfit to wear to an occasion such as a masquerade or an All Hallows Eve party.
2
Glasses
Two glass lenses that have been attached to a frame, allowing them to be worn. The unusual shape of the lenses allows one looking through them to see with greater ease.
2
Saree
A beautiful piece of clothing from Abed. The color of the saree is normally what your mood is for the day.
2
Air Meld
The caster melds with the air around them keeping them hidden, or protected, from air-based attacks.
1
Archprotection
Multiple targets are afforded supernatural protection against magickal and physical attacks.
1
Aura Sight
This spell allows the caster to sense a magical aura around a person, or to sense another's presence even if the caster cannot see them. Also allows the caster to sense magical presence up to 40 yards away.
1
Chain Lightning
Several bolts of lightning shoot down from the sky to strike one or more targets.
1
Concussive Blast
The caster hurls a strong gust of wind at a target that is capable of inflicting blunt damage and disorienting opponents.
1
Corpse Skin
Channelling dark energy, the caster causes a target's skin to rot and decay.
1
Wind Weaving
This spell allows the caster to manipulate small amounts of air with their mind.
1
Weaken
Causes the victim to become physically weakened.
1
Water Meld
The caster melds with water, keeping them hidden, or protected from water-based attacks.
1
Web
In a small space of 15 feet around where the caster casts the spell spider webs shoot from every direction entangling all within the area.
1
Water Weaving
This spell allows the caster to manipulate small amounts of water with their mind.
1
Teleport
This spell allows the caster to instantly move to another location, so long as they can see their intended destination.
1
Thunderwave
Everyone in a 10 foot radius around the caster gets pushed back and takes minor lightning damage. If one’s strength is great enough they can withstand the push back. Caster cannot help who this hits.
1
Sun Strike
This spell allows the caster to direct a blast of light at a target.
1
Strength
Increases the physical strength of the user for a short time.
1
Stone Skin
A spell that causes the skin to harden, and become armor-like.
1
Stone Wall
This spell creates a sturdy stone wall, which can act as a barrier between the caster and an incoming attack.
1
Sunburst
The caster summons a ball of light and hurls it at their target. However, the strength of this holy ball won't do much more than blind those around you.
1
Siren's Song
A powerful spell in which the user sings a beautiful melody that causes its victims to become hypnotised or even lured to sleep. In order for it to take full effect, the user must concentrate solely on the song or it will be ineffective.
1
Shadow Weaving
This spell allows the caster to manipulate small amounts of shadow with their mind.
1
Fire Weaving
This spell allows the caster to manipulate small amounts of fire with their mind.
1
Earth Meld
The caster melds with the earth and flora, keeping them hidden, or protected from earth attacks.
1
Earth Grasp
Trees comes alive and grab hold of anyone within the radius of the caster’s spell but cannot move from their location. This spells lasts for as long as the caster puts mana into it thus becoming very draining after a few minutes.
1
Greater Agility
Not only heightens one’s speeds, but allows them great balance and the ability to land on one’s feet from high height. This spell also allows the ability to walk on walls and ceilings for the duration of ten minutes.
1
Insect Swarm
When cast a swarm of buzzing insects appear to harasses, sting and bite the target of the spell. Spell's range is line of site, duration is around a minute unless acted upon by an outside force. Insects summoned vary with each casting of the spell.
1
Dust Devil
Summon a dust devil to attack in a 25 foot cube around a space the caster can see. All who go inside the boundary get pushed back and are dealt wind damage. Any debris picked up into the dust devil adds to the damage.
1
Shadow Meld
This spell allows the caster to shroud themselves into the shadows of their surroundings. The effectiveness of the meld is depended on the amount of shadows supplied in the area.
1
Shadow Cast
This spell manipulates the shadows around the caster to be used to create illusions against their targets.
1
Ice Weaving
This spell allows the caster to manipulate small amounts of snow and ice with their mind.
1
Earth Weaving
This spell allows the caster to manipulate small amounts of earth with their mind.
1
Explosion
This spell creates a destructive explosion at a location of the caster's choosing, sometimes even catching the caster in the blast radius.
1
Faerie Fire
This spells causes its caster to outline their target in light of any color of their choice. The target can be animate or inanimate.
1
Fire Ball
The caster summons a ball of fire and hurls it at their target.
1
Fire Breath
The caster exhales a blast of fire, burning and damaging a target.
1
Fire Meld
The caster melds with fire, keeping them hidden, or protected from heat and fire attacks.
1
Flame Shot
The caster shoots small fireballs from their fingertips. These small fireballs deal a lot of damage but are easily dodged if the caster isn't careful.
1
Flame Strike
This spell allows the caster to direct a blast of fire at a target.
1
Frost Ball
The caster summons a ball of ice and hurls it at their target.
1
Galvanic Weaving
This spell allows the caster to manipulate small amounts of electricity and lightning with their mind.
1
Holy Light
This spell summons a blinding light imbued with holy power. Though damaging to all, it is particularly effective against those with an evil nature, or the undead.
1
Ice Breath
The caster exhales a blast of ice, chilling and damaging a target.
1
Mud Ball
The caster summons a ball of earth and hurls it at their target.
1
Reveal
This spell allows the user to see targets that are invisible
1
Consecrate Weapon
The caster blesses a weapon, allowing it to deal holy damage for a short time.
1
Ice Strike
This spell allows the caster to direct a blast of cold energy at a target.
1
Lesser Agility
This spell grants the ability to move at heightened speeds.
1
Lightning Ball
This beginner level spell allows the caster to hurl a ball of raw lightning at a target.
1
Memory Flux
Allows the castor to recreate, create, or change a memory of the target. Target gets a higher chance to resist if they are unwilling. The memory twist lasts until either something triggers the memory to awaken or the imaginary memory disappears. This depends on caster/target agreement.
1
Mass Paralysis
This spell renders multiple targets unable to move or react for a short period of time.
1
Shade Strike
This spell allows the caster to direct a blast of darkness at a target.
1
Taint Weapon
The caster imbues a weapon with dark energy, allowing it to deal unholy damage for a short time.
1
Parvpora's Sight
This spell allows the caster the ability to see better in the dark.
1
Peaceful Chorus
Music fills area around caster can be heard up to 45 feet away baring there’s no obstructions in the way. All creatures who can’t resist become friendly. Spell moves with caster. However, caster cannot stop playing or singing while active.
1
Paralyze
This spell renders a single target unable to move or react for a short period of time.
1
Lightning Lure
Allows the caster to create a lighting totem out of a target. Lightning is attracted to the target for a number of minutes. This lightning can be avoided if smart.
1
Lightning Strike
This spell allows the caster to summon a single bolt of lightning and hurl it at a target.
1
Light Weaving
This spell allows the caster to manipulate small amounts of light with their mind.
1
Minor Levitation
A spell that allows for the caster’s body to be raised off the ground for a brief amount of time.
1
Mind Rot
This spell confuses and dulls the mind, causing the target to be unaware of their surroundings.
1
Curse
This spell supernaturally weakens the target's strength, dexterity, and magickal ability.
1
Earthbind
Caster causes target if, they can’t resist, to not be able to leave the ground for a short time (aka flying or jumping).
1
Gaes
A promise that must be fulfilled or bad things will happen to the one that broke it. Used primarily for deals. If the promise goes unbroken for extended periods of time, death is said to unfold but no one can confirm. A gaes can only be performed between willing parties. Gaes can also be broken by divine intervention and strong will.
1
Vengeful Admonition
After being attacked the user can return the damage taken with revenge fire, literally.
1
Pain Spike
This spell injects a surge of pain within a target which deals mental damage
1
Methi
A sharp smelling herb used in exotic dishes. The seeds are mixed with other spices in Abedi’s famous curry.
1
Lucky Coin
Always lands on whatever side you think of.
1
Manganese
A silver-grey metal often mistaken for iron, it is an important ingredient used for making steel.
1
Eternal Divine Bundle
A bundle representing the love of two parents affected the most at the first strike of Dalanesca's wrath. Has a Codex Page and a Soul Twig plant.
A synth ingredient for the 2019 God Event Dalanesca's Song of the Eldritch Unknown
2
Natural Divine Bundle
Necklaces laced with raven feathers and bear claws. Representing War and Wilds.
A synth ingredient for the 2019 God Event Dalanesca's Song of the Eldritch Unknown
2
Silver Ore
A piece of silver ore. Not very useful now, but maybe it can be combined with other things?
1
Wish

The province of genies, Wish allows the user to grant wishes. It is magic that can only be used when requested by others, and cannot be used by the person who knows it unless someone else wishes for that. Further, only one wish is available every hour, stacking up to a maximum of 6 wishes at once.

Further limitations apply. This spell cannot be used, for example, to make a god, gift immortality, destroy a royal line, etc. Also, if you wish for an item, you can use that item for that thread, but you'll need to have purchased said item to keep using it beyond the thread.

1
Aloe Vera
This spiny succulent is used in medicine for its soothing properties. The flesh of its leaves has a gel like consistency and is a common ingredient for sweetened summer drinks.
1
Jade
A precious gem made from two different minerals. It comes in a variety of attractive colors but is most known for it's deep green. This precious gem is sought after by merchants, enchanters and warriors alike for its allure in most markets.
1
Seed Pouch With Sling
These specialized seeds have been handed out with a slingshot. People have been instructed to try and hit as many Eldritch beings as possible. The seed pouch seems to be never ending… I wonder what will happen with them.
This is an event prize for the 2019 Anniversary Event: Interitus: A Tale of Mortals and World's End
3
Aether Chunk
A piece of crystallized aether. It pulsates with raw, unbridled arcane energy.
This is a synth item for the 2019 Anniversary event: Interitus: A Tale of Mortals and World's End.
4
Mint
A common herb found in gardens, the fragrant essential oils extracted from the leaves are used in aromatherapy and flavoring hard candies.
1
Nevermelting Icicle
A spike of ice that generates a constant fog and never melts even in intense heat.
2
Petrified Bark
Ancient remains of Verya. Just a tiny bit of how massive the World Tree was before her fall.
1
Eldritch Ichor
Drops of concentrated eldritch essence of unknown origin. Those who stay within its proximity unprotected leave themselves vulnerable to the energy it radiates.
This is a synth item for the 2019 Anniversary event: Interitus: A Tale of Mortals and World's End.
5
Void Crystal
A deep violet crystal from the Void. It emanates a powerful unearthly aura that pulls one in if you stare too deeply.
This is a synth item for the 2019 Anniversary event: Interitus: A Tale of Mortals and World's End.
2
Soapstone
A soft stone consisting of talc. Often used for crafts.
2
Aether Spear
This spear was once said to be crafted with the origin of all magic by the first arcane god. Though it’s original power has degraded it is still a force to be reckoned with. The head of the spear is formed with pure aether allowing it to have several uses and effects that a normal solid blade cannot. The length of the spear tip depends on the wielder and how much magic they decide to feed it.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
2
Arc of Want
A pendulum that points its owner to what their heart truly wants.
This is an event prize for Angela and Dalanesca's 2018 event A Mortal's Heart.
2
Book of the Daydreamer
An old and worn book with a beautiful leather cover. It appears as if it would hold many tales of old, but the pages are blank. Resting in the middle of the book is a beautiful quill made out of a peacock feather. When the two are used together, the story that is written in the book will come to life around the user, but the words disappear into the book. When the writer stops, the effect only last a moment longer before it disappears like it was never there.
Rhea's 2016 Event: Stories of Love
2
Celestial Scepter
The weapon of a powerful moon goddess this scepter wields the power to change night or day time. The effects of this weapon are limited to the area around the caster. From it’s center comes rays of darkness or light depending on the time of day. Should it be daylight it will cast dark spells and the opposite is true for night.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
2
Concordat of Conclave
A ring granted to those who pledged themselves to fight for the honor of the Conclave. The ring is emblazoned with engraved runes in honor of each of the members of Conclave. The wearer of this ring is able to cast a divine protection spell on themselves, becoming nearly impervious to any peril while the spell lasts. (Spell can only be used once per day. Spell lasts for only a few moments.)
An Event Prize for the 2019 God Event Dalanesca's Song of the Eldritch Unkown.
2
Drae's Bottled Starlight
Made by the Keeper to help his children combat their fear of the dark, this vials of thick colored glass can cast a starscape on the walls and ceiling of a room. When placed on the ground of an area or on a shelf, it creates a circle of protection with a 20 ft Diameter.
Event Prize for Adraejen’s 2017 Event: Days of Hebheka
2
Dusk Wolf
A large violet lupine whose thick fur shines as if it carries a starry night sky on it.
Event item for The Madness of the Sister Moons Event 2019
2
Eldritch Abomination
Summons several black tendrils of an unknown origin from the ground. The tendrils seem to be constructed of Eldritch Matter, and will come to the caster’s aid by attacking foes with various elemental offensive spells. (Can only be used once per day.).
An Event Prize for the 2019 God Event Dalanesca's Song of the Eldritch Unkown.
2
Enkindled Scythe
Once the scythe of a mighty war god this weapon’s blade appears to be made from concentrated magma. It sets on fire anything its blade touches. Use with extreme caution as it doesn’t know friend from foe burning indiscriminately.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
2
Everlasting Rose
She was a rose by any other name. Beauty and grace that survived a life time and then some. She stood against the tests of time even when the gods and Verya fell. This rose is a testament to all things with love. The bright red petals glow in the darkness and bursts new sprigs of life when it touches the hands of soulmates.
Event Prize for Staff's 2018 Holiday Event: The Celestial Ball
2
Fairy in a Bottle
Stories tell of a young woman who was blessed by three fairies. One blessed her with beauty. One blessed her with kindness... And one blessed her with the ability never to shut up. That fairy got put into a bottle. The nerve. However, GREAT for you! This fairy produces light and is a good source for scaring off magical darkness. Plus... It might just annoy your enemies to death with it's constant babbling.
Event Prize for Staff's 2018 Holiday Event: The Celestial Ball
2
Fear Fog
A spell in which the caster summons an eerie mist in the surrounding area, exposing all those within the radius to vivid nightmarish images. Mental defensive magics and strong willpower can help to combat this spell.
Event item for The Madness of the Sister Moons Event 2019
2
Force Gauntlets
This armor was used by a powerful fate god once upon a time. These gauntlets have the ability to change the weight of the object they touch. They also have the ability to push or pull a target from several feet away.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
2
Gemstone Pickax
Edelweiss had many famous blacksmiths and craftsmen come through their town thanks to the prosperous gemstone mines beneath the town. This pickax was crafted from pure gemstone with a gold or silver handle. There appear to be faded dwarfish designs scrolled across the handle but age had worn them down considerably. These pickaxes when held up to ores or gemstones can produce that light that will tell you if the mineral is profitable or not. Though the color of the lights all depends on the gemstone used to craft it.
Event Prize for 2019 Canelux Event: Edelweiss's Plight.
2
Glowing Axolotl
This little buddy is great for on the road trips. He is pink with a little heart on his rear end. He glows in the dark to provide light and his facial expressions are among the best. No one could ask for a better friend than him. Unlike the non-magical variety these little guys can stay out of water. They like to ride your shoulder!
A prize for the 2019 Staff Event: Lights of Love
2
Handy Frying Pan
Legend tells of a noble woman who grew tired of her husband's crap. She took the frying pan and gave him a good whack. She was known as Lisa the Panhandler. This frying pan has a rune engraved on the bottom of it. When activated it can adjust its gravity enough that it can be light or heavy like a boulder. It allows for excellent battlefield damage.
Event Prize for Staff's 2018 Holiday Event: The Celestial Ball
2
Ice Crown
What happens when someone can't just let it go? Well, funny story really. We don't have the time to tell it, HOWEVER, we do have this crown. This crown is finely made out of enchanted Itjivut ice. Never will it melt. Never will it create snowmen who annoy you to death. What it can do for you is keep you safe in cold places. Plus it looks mighty snazzy no matter your race.
Event Prize for Staff's 2018 Holiday Event: The Celestial Ball
2
Kirika's Lost Compass
The compass is a beautiful object, with an interesting purpose. If a stone or bit of dirt is placed on it, the needle will guide someone to the origin of where the dirt or stone is from.
Event Prize from the 2015 Admin Event: Timedeath
2
Lucina's Moonlight Lantern
This lantern was made by the fallen goddess Lucina. She was once considered a saint among the people of Parvpora before the Tree was tainted. She would light the way home for sailors using the moon. She created these lanterns to ward off the evil of her conclave siblings. When the tree became tainted these delicate stained glass lanterns were hidden so she could not destroy them.
Can see through darkness made by magic by ten feet.
Event Prize for The Abedian Festival of Color 2016.
2
Lunaris Drainer
A dainty flower that resembles a green tulip at first, but under the moonlight, its head will fully bloom into a beautiful arrangement of green, purple and yellow. It is at its most dangerous as it will spit its seeds at anyone it perceives as an enemy. If they make contact, the seeds will sink into the flesh of its victims and within moments, vines will sprout and coil from the entry wound and slowly drain the energy of its host until it dies.
Event item for The Madness of the Sister Moons Event 2019
2
Mother's Harp
A beautifully crafted harp made from specially tended rose bushes. This harp can amplify any magic that is cast while playing it. The rose on this harp is always vibrant like The Mother herself.
Angela Rose's 2015 Event: A Mother's Wish
2
Parvpora's Crescent Veil
One of the lost artifacts of the Celestial Parvpora. This face turns the user into a person that their “victim” most desires. Beware though that many people have been killed for less and that sometimes tricking others isn’t always a good thing.
A prize for the 2019 Staff Event: Lights of Love
2
Pseudo-Wyvern
A small dragon the size of a house cat. Gifted with minor telepathy and a poisonous sting, they can be used as familiars, as pets, scouts or even for the local post system.
This is an event prize for Xunatar's 2017 event: The Ignius Paradox Event
2
Pumpernickel
A curious cat that when happy is light and fluffy and white but when unhappy is gruesome, mean, and black.
Event Prize for Naota and Xunatar's 2018 Deity Event: The Game of Endless Sleep
2
Rain Drum
An instrument used in rain-dancing rituals. Shamans use these to bless the rains down in Onnen. When played this instrument allows one to summon rain in a 5 meter radius around them for a few minutes.
This is an event prize for Angela and Shiloh's 2019 event Ballad of the Skyfish.
2
Reaper's Scythe
Permanently stained with blood, legend has it that this weapon is meant to separate a soul from its body so completely that it cannot be resurrected unless by a God. Though this scythe appears to lack the ability to do so in its current form.
An event prize for Dalanesca’s 2017 God Event Sanguine Tenebris.
2
Sanguine Whip
The once legendary weapon of a fallen god of destruction. This whip was known for how bloodthirsty it could be. Should the user feed it their own blood the whip would hit harder and faster. However, the true feat of this whip would be its need for bloodlust. Once it obtained a trace of blood from an enemy it could track it and almost always hit it’s target.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
2
Sapphire Sword
A beautifully smithed blade made from sapphires that has a chilling aura to it. It is most likely carved by the dwarves of Baltil. The blade itself glows like a thousand stars.
2015 Christmas Advent Calendar: Day 7
2
Sea Mirror
A shield wielded by the original sea goddess. It is a mirror made of abalone shell, mother of pearl, and ancient ice. This shield has the innate ability to grow at will. The larger it gets the less durability it has before the ice will crumble. It will reform with a small time frame first as water then as a solid. Water will also call to it forming barriers where the shield cannot reach as long as the shield is intact.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
2
Shadow’s Edges
Shadow’s Edges: A strange set of throwing knives, made from the essence of shadows that were said to be made physical by the King of the Night himself. They are able to be absorbed into the opponent's’ flesh and armor, making it rather difficult to pinpoint the cause of death, should it occur.
Event Prize for Naota and Xunatar's 2018 Deity Event: The Game of Endless Sleep
2
Shield of Ouroboros
An obsidian and lacriamium shield emblazoned with a symbol of a snake devouring its own tail, the symbol of infinity. This shield is imbued with the powers of life and death, allowing the bearer to choose how to use it. The shield can either cast a radiant spell that heals the bearer as he or she carries it, or it can create a powerful aura that drains the heath of anyone in close range to the bearer. (Spell can only be used once per day.)
An Event Prize for the 2019 God Event Dalanesca's Song of the Eldritch Unkown.
2
Skyfish
A strange creature that is not actually a fish that flies through the air using telekinesis and levitation. Their slender bodies allow them to move quickly to escape predators. They also taste delicious grilled with butter. Please don't eat this one!
Event Prize for Angela and Shiloh's 2019 Event Ballad of the Skyfish.
2
Skyfishing Rod
A special fishing rod with a kite attached designed for catching skyfish. Instead of hooks, the kites are used to chase or lure them into basket traps.
This is an event prize for Angela and Shiloh's 2019 event Ballad of the Skyfish.
2
Spider Gear
This is a special set of climbing gear developed by the Auzial Academy for the Gifted in Sularia. This gear allows their professors and students (and now yourself) to climb cave walls easily. This set of hand claws and feet spikes stick to the walls almost like a spider.
Event Prize for the 2019 Canelux Continent Event: Edelweiss's Plight.
2
Sun's Kiss
A lightweight silver shield accented in black tourmaline. Will absorb any magickal attack when used, and reflect out a short burst of near blinding light magick to give the shielder time to prepare their own returning attack (or flee!).
This is an Event Prize for Naota's 2017 Event Renaissance of Lumos.
2
Terrene Crossbow
A crossbow carved from whole emerald and decorated with silver. Chunks of different gemstones have formed about it’s form. This crossbow was a weapon of a once mighty god and it has the ability to shoot through solid earthen forms like trees or walls.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
2
The Poisoned Barb
A sword of a once mighty god of assassins. It has the ability to not only function as a sword but also as a serrated whip. It’s blade is coated in a poison not found on the mortal plane. Poison can only be cured by water from magic-concentrated places like Feeorin Forest or Sularia.
This is an event prize for the 2019 Anniversary Event: A Tale of Mortals and World's End.
2
Warhorn of Nightmares
A warhorn that conjure’s the user’s most terrifying nightmares - it is advised to use this on someone other than yourself.
Award for Dalanesca & Xunatar's 2018 God Event Malicious Vices!
2
Wealth Teardrop
A beautifully crafted teardrop of gold suspended from a platinum chain. This was another famous tool for those who traveled to Edelweiss to use the mines below. This teardrop would rotate whenever something valuable was around. Valuable in this sense relied on what the user thought he would value whether people, treasure, or other things.
Event Prize for 2019 Canelux Event: Edelweiss's Plight.
2
Wisp Deadlight
The strangest thing about Edelweiss's plight was the necromancers and their influence after the tragic events of the kingdom's destruction. They didn't exist for long but they left a mark on history. They even managed to make a wisp undead which violated many rules the ancient deities had... Especially since wisps were considered souls of the dead in the first place. This wisp deadlight, as Edelweiss residents called it, is capable of giving off enough light for a small group of people underground. The light this dead wisp gives off almost pulsates and is not a steady source of illumination.
Event Prize for 2019 Canelux Event: Edelweiss's Plight.
2
Wisp Shawl
Crafted from the memories of banshee this cloth glows with an eerie presence. It lights up dark places and can be worn as a scarf or shawl.
Halloween 2015 Event Item
2
Yume no Kizuna
A coupling of amulets that when worn can allow both wearers to enter each other's dreams for brief communication. Can only be used while both parties are asleep.
Event Prize for Naota and Xunatar's 2018 Deity Event: The Game of Endless Sleep
2
Mica
A shiny mineral often found in rocks. Often used for crafts.
1
Enchanter's Dust
A pinch of powdered reagents brimming with magical energies used by practitioners of the arcane. Enchanters use this as a base to imbue artifacts with magical properties.
1
Iron Ore
A piece of iron ore. Not very useful now, but maybe it can be combined with other things?
1
Lump of Coal
A hard packed ball of coal that can be used for crafting. Can also be used to burn for a fire.
1

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